Beta 8.5
Beta 8.5 brings server and plugin updates, a rebuilt repository, and a round of balancing changes for larger co-op teams.
There’s also a new VIP test server for trying experimental features, starting with melee weapons in Left 4 Dead 1.
Game & Security Updates
- Updated all Vendetta servers to the latest Left 4 Dead release, bringing them up to date with Valve’s security and exploit fixes.
- This includes protections against known remote code execution (RCE) exploits.
Plugin Repository
- Built and verified a dedicated plugin repository, keeping my custom work and maintained forks separate from the original upstream releases.
- Organized the matching source files, compiled plugins, configuration files, and dependencies so each version is easier to maintain and recover.
- This makes future updates easier to manage—and helps me keep track of what’s actually running.
Plugin & Dependency Updates
- Updated server plugins and dependencies, including SourceMod and Left 4 DHooks, and recompiled plugins against the current releases.
- Rebuilt and tested the latest backups alongside the new repository to bring the server files back into a consistent, maintained state.
- Apologies for a few inconsistencies across the Vendetta servers during the past 24 hours. Those issues appear to be resolved, but I’m continuing to check everything. Please report anything that still looks out of place.
SourceBans++
- Updated SourceBans++ to 2.2.3.
- Includes fixes for ban verification, duplicate bans created by SourceSleuth, and other upstream issues.
- The official update replaces Vendetta’s previous ban-verification hotfix.
New VIP Test Server
- Added a new VIP test server at
69.30.249.10:27055.- Intended as a private space for testing experimental features, with limited access planned. More details soon.
- Added the Left 4 Dead 1 melee weapons mod. This is available on the VIP server only.
- Players must install the matching client mod before joining: Download Left 4 Dead DLC Melee Weapon.
Vens Save Weapons
- Updated Vens Save Weapons to 6.6.3.V.
- Added support for saving and restoring weapons from the L4D1 melee weapons mod on map restart when using CSM / duplicate Survivors.
5+ Survivor Balancing
- Adjusted Common Infected limits and horde sizes, along with Battlefield restrictions, for teams of five or more Survivors.
- These are early adjustments intended to give larger teams a more challenging campaign. Further balancing will follow as I review how the changes play out.
Scene Processor & Vocalizations
- Corrected a pitch-initialization issue in Scene Processor.
- A vocalize command could create a dialogue scene before the player’s stored pitch was initialized, causing the scene to inherit an incorrect pitch.
- This caused some Survivor vocalizations to sound unusually low-pitched and slowed down at the start of a campaign.
- This fix was already included in Beta 8.0, but I missed it in the patch notes.
Thanks for playing!